Specializations

Summary
In order to determine certain specifics about a player's character, such as what their strengths and weaknesses are, and what they are capable of, they are able to choose from a variety of specializations. For balancing purposes, certain specializations which would realistically provide a certain level of proficiency in another similar one will not.

Combat

 * Long-range Marksmanship (Assault Rifles, Sniper Rifles)
 * Short-range Marksmanship (Shotguns)
 * Swordsmanship
 * Martial Arts
 * Desperation

Non-Combat

 * Driving (Using vehicles)
 * First Aid (Performing CPR/using a defib)
 * Free Running (Maneuvering around the environment)
 * Leadership (Providing buffs to the team)
 * Mechanics (Working with mechanical things)
 * Technician (Working with electronic things)

Universal Skills

 * Weapons Handling (Pistols, SMGs, Crossbows, Blunt Weapons, Knives)
 * Basic First-Aid (Using Health Kits)
 * Paranormal Investigation (Using Equipment)