Rules

Stats (As of v2.0)

 * Strength (Now covers MAtt)


 * Agility (Now covers Def)


 * Intuition (Perception and intuition)


 * Resourcefulness (Utilizing the environment)

Core Rules (Changes for v2.0)
There are several essential rule modifications/additions to note:

Skill Checks

 * Handled with d6, in form of: (# of dice) by (Target # for dice)
 * May not be performed more than once in most instances; a failure is a failure, and the game continues.

Combat

 * Loosely divided into "strict" and "freeform" situations.
 * "Strict" is the traditional setup: every player get their turn, and play progresses around the table in a circular fashion.
 * "Freeform" leaves the structure and most functions of combat up to the discretion of the Game Master.

Specializations

 * Players now have Combat and Non-combat specializations. This affects everything from which weapons they can use, to whether they can resuscitate an incapacitated teammate.

Missing Character Sheet (Piggybacking)

 * If a player should forget their character sheet at home, or if a guest/irregular player wishes to join in to an ongoing game, they may "piggyback" on the stats of an existing player.